Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
18:48:45:811STACKStarting the application, version is V1.5.14 S3 (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACKGame directory is "/Users/miles/Library/Application Support/Endless Legend".
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACK[Steam] Steam user id is '0x0110000103db4415'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACK[Steam] Steam user name is 'miles.dlh'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACKRegistry file '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:813STACKRegistry file '/Users/miles/Library/Application Support/Endless Legend/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:814STACKLoading registry file '/Users/miles/Library/Application Support/Endless Legend/Users/64701461/Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:951STACKThe audio manager is activated: creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKSetting up the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKInitializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKLoad fmod data from folder '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKPath '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/' made relative to working directory '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/', result: 'EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKRooted path '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/' has been made relative into 'EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKPlaying with 16 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKPlaying with 8 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKHello 'miles.dlh'!
Amplitude.Unity.Steam.SteamManager+c__Iterator8A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKChanging display settings to 1920x1200, 0Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACK... switching to 1920x1200 (0) windowed...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:45:952STACKSetting the general quality level to '2'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:299STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:299STACKResolution has been changed.
Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:299STACKCameraManager.VideoSettingsService_ResolutionChange.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:299STACKResetting Camera Aspect has been changed 1.6 -> 1.6.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:497STACKSetting the post process quality to 'Medium'.
VideoManager:ApplyAdvancedVideoSettingPostProcessQuality() VideoManager+c__Iterator621:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:679STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:679STACKThe runtime status has changed to 'Loading'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:680STACKLoading runtime module 'Endless Legend'...
Amplitude.Unity.Runtime.Runtime+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:680STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:694STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:694STACKNew audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:710STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:796STACKLoading plugin files for database of type 'AIParameterDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:862STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:895STACKLoading plugin files for database of type 'AICityState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:46:910STACKLoading plugin files for database of type 'RaiderProductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:549STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:560STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:595STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:610STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:645STACKLoading plugin files for database of type 'AIPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:660STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:695STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:710STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:728STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:744STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:760STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:794STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:810STACKLoading plugin files for database of type 'AttitudeStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:827STACKLoading plugin files for database of type 'DeploymentStepDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:843STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:860STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:894STACKLoading plugin files for database of type 'AfterBattleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:910STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:927STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:944STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:961STACKLoading plugin files for database of type 'ColossusMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:47:977STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:265STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:464STACKLoading plugin files for database of type 'ArmyAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:477STACKLoading plugin files for database of type 'ApprovalStatus'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:494STACKLoading plugin files for database of type 'AttractivenessRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:595STACKLoading plugin files for database of type 'BattleAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:661STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:678STACKLoading plugin files for database of type 'BattleTargetingStrategy'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:694STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:710STACKLoading plugin files for database of type 'BattleSequence'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:745STACKLoading plugin files for database of type 'BoosterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:48:760STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:365STACKLoading plugin files for database of type 'ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:462STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:510STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:577STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:594STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:610STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:627STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:712STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:727STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:744STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:777STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:794STACKLoading plugin files for database of type 'GameModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:49:912STACKLoading plugin files for database of type 'InfiltrationAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:080STACKLoading plugin files for database of type 'ItemDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:093STACKLoading plugin files for database of type 'LeechDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:110STACKLoading plugin files for database of type 'PathfindingRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:127STACKLoading plugin files for database of type 'PointOfInterestTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:144STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:161STACKLoading plugin files for database of type 'ReinforcementTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:177STACKLoading plugin files for database of type 'Seizure'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:194STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:227STACKLoading plugin files for database of type 'UnitAbility'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:311STACKLoading plugin files for database of type 'UnitBodyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:445STACKLoading plugin files for database of type 'UnitDesign'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:494STACKLoading plugin files for database of type 'UnitProfile'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:511STACKLoading plugin files for database of type 'UnitProfileNames'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:528STACKLoading plugin files for database of type 'UnitRank'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:561STACKLoading plugin files for database of type 'UnitSkill'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:576STACKLoading plugin files for database of type 'WeatherDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:594STACKLoading plugin files for database of type 'WorldFormation'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:611STACKLoading plugin files for database of type 'GuiSorting'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:627STACKLoading plugin files for database of type 'GuiAttributesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:643STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:50:998STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:028STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:044STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:061STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:077STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
18:48:51:077STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
18:48:51:077STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:093STACKLoading plugin files for database of type 'AnomalyTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:111STACKLoading plugin files for database of type 'BiomeTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:128STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:144STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:194STACKLoading plugin files for database of type 'TerrainTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:211STACKLoading plugin files for database of type 'OrbTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:228STACKLoading plugin files for database of type 'WeatherTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:244STACKLoading plugin files for database of type 'RiverTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:260STACKLoading plugin files for database of type 'BattleFeedbackMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:51:328STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:332STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:343STACKLoading plugin files for database of type 'SeasonDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:360STACKLoading plugin files for database of type 'SeasonEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:394STACKLoading plugin files for database of type 'PillarDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:410STACKLoading plugin files for database of type 'PillageRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:427STACKLoading plugin files for database of type 'SpellDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:460STACKLoading plugin files for database of type 'WorldEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:495STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:511STACKLoading plugin files for database of type 'GameScoreDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:527STACKLoading plugin files for database of type 'VictoryCondition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:544STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:560STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:594STACKLoading plugin files for database of type 'AlterationData'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:813STACKLoading plugin files for database of type 'DefaultFxDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:844STACKLoading plugin files for database of type 'BattleVisualEffects'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:877STACKLoading plugin files for database of type 'OptionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:911STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:961STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:994STACKSpent 10.414318 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKRuntime hash key = 'EF2FF1E2EF250012AD6A3779CAEA2A97'.
Amplitude.Unity.Runtime.Runtime+c__Iterator7A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKRuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACK(pre) OnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKOnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:56:995STACKThe runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:57:446STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
18:48:57:446STACK[Achievement] 92 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
18:48:57:447STACK[Achievement] 114 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
18:48:59:132STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:59:132STACK(pre) OnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:48:59:132STACKOnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:00:279STACKLaunching trailer '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Resources/Data/StreamingAssets/Movies/Trailer/DustToDustTrailer.bik'...
RuntimeState_DownloadableContent12Trailer+c__Iterator5C1:MoveNext() Amplitude.Coroutine:Run() RuntimeState_DownloadableContent12Trailer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:32:377STACKLoading the outgame view...
OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
18:49:34:018STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:35:928STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).
Session:.ctor() System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:928STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:928STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:928STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[Lobby] SlotCount: total=0, occupied=0, free=0.
RuntimeState_Lobby:UpdateSlotCount() RuntimeState_Lobby:OnNumberOfMajorFactionsChanged() RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
18:49:35:929STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACK[SessionState] SessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACKGameServerState_InitializeServer.
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACKGameServerState_LaunchGame.
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:929STACKGameClientState_WaitingForServer
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:976STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:35:977STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000103db4415', steamIDUser: '0x0110000103db4415'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:35:977STACK[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:010STACK[SessionState] SessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:044STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:044STACKGameClientState_LaunchGame.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:044STACK[Dump] GameManager.DumpingMethod = Binary
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:044STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:36:111STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:111STACKLoading from archive '/Users/miles/Library/Application Support/Endless Legend/Save Files/AutoSave 448.zip'...
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:111STACKUsing path to archive: '/Users/miles/Library/Application Support/Endless Legend/Save Files/AutoSave 448.zip'
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:111STACKThe world has been initialized (in 0.000303 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:395STACKThe world has been loaded (in 0.262371 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:409STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.00042 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:444STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0.000135 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:477STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:511STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:544STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:576STACKThe game ancillary (type of: HeroPool) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:610STACKThe game ancillary (type of: PillarManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:643STACKThe game ancillary (type of: SeasonManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:728STACKThe pathfinding service is ready.
PathfindingManager:OnPathfindingServiceReady() PathfindingManager+c__Iterator11D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:728STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.055662 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:743STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:776STACKThe game ancillary (type of: QuestManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:810STACKThe game ancillary (type of: VictoryManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:843STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.001013 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:876STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.000532 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:910STACKThe game ancillary (type of: Marketplace) has been loaded (in 4.4E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:943STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:36:977STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.000581 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:010STACKThe game ancillary (type of: PingManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:044STACKThe game ancillary (type of: TutorialManager) has been loaded (in 4.5E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:077STACKThe game ancillary (type of: LeechManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:110STACKThe game ancillary (type of: CooldownManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:144STACKThe game ancillary (type of: OrbManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:37:177STACKThe game ancillary (type of: WeatherManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKRegister new contract DiplomaticContract 1856 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 2 ResourceName: Strategic1 Amount: 7.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKRegister new contract DiplomaticContract 1979 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKRegister new contract DiplomaticContract 2233 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 2 Provider: 2 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKRegister new contract DiplomaticContract 2608 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 2.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKRegister new contract DiplomaticContract 2632 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKLoad game with difficulty Normal and speed Normal.
Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:899STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKRegistering new data (name: NumberOfLandRegions, value: 36)
VictoryManager+c__Iterator179:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:45:900STACKGameServerState_GameLaunchedAndReady.
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACKGameClientState_GameLaunched.
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'miles.dlh' has been registered (Human/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:900STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:45:901STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:49:46:239STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')
OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
18:49:46:309STACKLoading the world view... loading the camera controller...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:309STACKLoading the world view... loading the world renderer...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:309STACKLoading the world view... complete!
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:342STACKCamera controller set!
WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:342STACKInitializing the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:342STACKWaiting for the ignition of all world view technique ancillaries...
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:932STACKAll world view technique ancillaries have been ignited.
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:932STACKLoading the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:49:46:932STACKHxTechniqueGraphicData.Load Begin
HxTechniqueGraphicData+c__Iterator67B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.000615 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0.000359 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.000408 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 4.311609 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 5.2E-05 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultLayerController' has been loaded (in 8E-06 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKUsing double buffering for LookupTexture update : False
VisibilityRenderer+c__Iterator658:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.020174 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.001905 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.000623 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'FxManager' has been loaded (in 1.1E-05 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:199STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.005299 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.002663 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0.000308 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0.000176 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKRoadRenderer.Load start
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKRoadRenderer.Load end
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.001323 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.001189 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKInsideFramePostProcess.Load
InsideFramePostProcess+c__Iterator2A8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.000466 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.001102 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:200STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.000537 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:01:565STACKGameClientState_GameLaunchedAndReady.
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:01:565STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:01:995STACK[Net][GameServer] GameInProgress
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:01:995STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:01:995STACKForcing the AI scheduler to load the game because we're about to save another one...
GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE2:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:216STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE3:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:217STACKAIMaster AIPlayer: Lesser Empire 43 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE4:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:217STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0
AIPlayer_LesserEmpire+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:217STACKRun thread AIPlayer: Lesser Empire 43.
AIPlayer+c__Iterator40:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:217STACKSeason change: new season 'Summer', the new season will end at turn 126 (duration: 21 turn(s)).
SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:GameServer_Turn_Begin() GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:03:217STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:05:476STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:05:476STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:05:476STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:06:926STACKAI don't want to research technology TechnologyDefinitionDust3 anymore. AI now wants technology TechnologyDefinitionDust2.
AILayer_Research:GenerateResearchBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
18:50:07:459STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:07:646STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:07:710STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:09:460STACKPreprocessor failed because the tile (54,4) is not stopable for army 1875.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:10:160STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:10:160STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:10:625STACKPreprocessor failed because the tile (40,64) is not stopable for army 2827.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:11:676STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:11:676STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission_MantaExploration:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission_MantaExploration:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectCityLookAtToInfiltrate:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission_MantaExploration:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectAspirateTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission_MantaExploration:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectMantaTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission_MantaExploration:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:309STACKGotoAndAttack Preprocessor. Attacker=2703, Defender=1450.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:12:309STACKOrder preprocessing failed because the defender is moving. Attacker=2703, Defender=1450.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:13:176STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:13:176STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:14:726STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:14:726STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:16:759STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
18:50:16:960STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:19:409STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:20:510STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:20:510STACKPreprocessor failed because the tile (40,75) is not passable for army 2703.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:20:510STACKPreprocessor failed because the tile (40,75) is not stopable for army 2703.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:20:693STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:22:743STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:23:809STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:24:309STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:24:843STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
18:50:25:176STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:26:043STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:26:993STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:27:892STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:28:860STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:29:676STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:30:577STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:31:509STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:32:410STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:33:277STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:34:159STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:35:060STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:35:959STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:36:843STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:37:725STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:38:609STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:39:509STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:40:376STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:41:243STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:42:108STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:43:009STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:43:860STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:44:775STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:45:642STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:46:509STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:47:409STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:48:409STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:49:242STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:50:108STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:50:959STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:51:859STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:52:759STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:53:642STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:54:542STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:55:408STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:56:292STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:57:142STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:57:976STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:58:843STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:50:59:776STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:00:675STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:01:576STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:02:493STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:03:392STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:04:226STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:05:125STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:05:993STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:06:925STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:07:825STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:08:709STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:09:543STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:10:475STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:11:376STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:12:308STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:13:175STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:14:041STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:14:892STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:15:792STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:16:659STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:17:559STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:18:459STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:19:291STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:20:176STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:21:042STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:21:942STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:22:808STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:23:676STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:24:575STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:25:492STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:26:442STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:27:292STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:28:225STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:29:159STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:30:025STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:30:925STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:31:792STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:32:724STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:33:641STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:34:508STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:35:358STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:36:225STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:37:092STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:37:992STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:38:891STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:39:824STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:40:724STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:41:675STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:51:49:774STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
18:52:27:057STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:27:057STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:27:842STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:27:842STACKpointOfInterest.SwapDescriptor from AffinityMappingBrokenLords to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:27:842STACK[Desync] 'PointOfInterest#209' has been reattached to 'City#975' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:407STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:407STACK[Dump] SynchronizationState = Unset
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:407STACK[Trans] False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:407STACK[Dump] SynchronizationState = Unset
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:407STACK[Trans] False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:29:457STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:31:473STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:32:956STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:33:023STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:33:073STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:33:306STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:33:306STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000366, empire: 6, guid: 2884, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:33:339STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000367, empire: 6, guid: 2887, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:34:589STACKGotoAndAttack Preprocessor. Attacker=2819, Defender=2389.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:34:623STACKArmyGoToAndAttackInstruction: lock target 2389.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:473STACKGotoAndAttack Preprocessor. Attacker=1677, Defender=2790.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:507STACKArmyGoToAndAttackInstruction: lock target 2790.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:639STACKArmyGoToAndAttackInstruction: Attack target: 2389
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:640STACKArmyGoToAndAttackInstruction: Unlock target 2389.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:690STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:35:690STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:356STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectPillageTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_DestinationReached:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:357STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetNextRoamingPositionAroundCity:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:36:623STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:37:023STACKGotoAndAttack Preprocessor. Attacker=1450, Defender=2752.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:37:073STACKArmyGoToAndAttackInstruction: lock target 2752.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:37:273STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:37:273STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:522STACKArmyGoToAndAttackInstruction: Attack target: 2790
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:522STACKArmyGoToAndAttackInstruction: Unlock target 2790.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:589STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:589STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:589STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:38:589STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:056STACKArmyGoToAndAttackInstruction: Attack target: 2752
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:057STACKArmyGoToAndAttackInstruction: Unlock target 2752.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:239STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:473STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:889STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:39:890STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:40:940STACKGotoAndAttack Preprocessor. Attacker=2752, Defender=2703.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:40:973STACKArmyGoToAndAttackInstruction: lock target 2703.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:42:006STACKArmyGoToAndAttackInstruction: Attack target: 2703
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:42:006STACKArmyGoToAndAttackInstruction: Unlock target 2703.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:44:005STACKGotoAndAttack Preprocessor. Attacker=2752, Defender=2703.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:44:039STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
18:52:44:039STACKArmyGoToAndAttackInstruction: lock target 2703.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:45:056STACKArmyGoToAndAttackInstruction: Attack target: 2703
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:45:057STACKArmyGoToAndAttackInstruction: Unlock target 2703.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:45:057STACKNot enough action points.
DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:54:239STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:54:239STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:54:872STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury9').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:54:872STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury9').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:55:805STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:55:805STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:56:422STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:52:56:422STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:50:088STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:50:088STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:50:839STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:52:122STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:52:172STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:54:188STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:54:988STACKAI don't want to research technology TechnologyDefinitionDust2 anymore. AI now wants technology TechnologyDefinitionDust3.
AILayer_Research:GenerateResearchBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
18:53:55:421STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:55:488STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:55:674STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:55:738STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000006C4, empire: 6, guid: 2913, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:55:770STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000006C5, empire: 6, guid: 2916, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:56:670STACKGotoAndAttack Preprocessor. Attacker=1914, Defender=1936.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:56:704STACKArmyGoToAndAttackInstruction: lock target 1936.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:57:254STACKPreprocessor failed because the tile (30,23) is not stopable for army 2182.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:57:439STACKPreprocessor failed because the tile (19,19) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:57:721STACKPreprocessor failed because the tile (6,50) is not stopable for army 961.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:58:188STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:58:188STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:58:188STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:53:59:755STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:655STACKGotoAndAttack Preprocessor. Attacker=2752, Defender=2487.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:655STACKOrder preprocessing failed because the defender is moving. Attacker=2752, Defender=2487.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:721STACKPreprocessor failed because the tile (39,72) is not passable for army 1914.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:722STACKPreprocessor failed because the tile (39,72) is not stopable for army 1914.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:722STACKArmyGoToAndAttackInstruction: Attack target: 1936
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Cancel(System.Reflection.ParameterInfo) DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:00:722STACKArmyGoToAndAttackInstruction: Unlock target 1936.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Cancel(System.Reflection.ParameterInfo) DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:01:321STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:01:321STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:01:321STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:02:621STACKPreprocessor failed because the tile (54,29) is not stopable for army 2386.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:02:654STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:03:571STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_PacifyVillage:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:03:571STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_PacifyVillage:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:03:571STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectCityLookAtToInfiltrate:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_PacifyVillage:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:03:571STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_PacifyVillage:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
18:54:52:822STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:00:18:366STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:19:714STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:19:764STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:21:780STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:23:047STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:23:114STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:23:164STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:23:365STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000A49, empire: 6, guid: 2942, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:24:264STACKGotoAndAttack Preprocessor. Attacker=1914, Defender=2487.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:24:297STACKArmyGoToAndAttackInstruction: lock target 2487.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:25:065STACKPreprocessor failed because the tile (5,77) is not stopable for army 2365.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:25:597STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:25:597STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:25:597STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:25:597STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:26:631STACKGotoAndAttack Preprocessor. Attacker=2752, Defender=2464.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:26:664STACKArmyGoToAndAttackInstruction: lock target 2464.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:064STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:064STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:064STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:331STACKArmyGoToAndAttackInstruction: Attack target: 2487
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:331STACKArmyGoToAndAttackInstruction: Unlock target 2487.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:481STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_Pacification:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:481STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_Pacification:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:481STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_Pacification:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:27:482STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_Pacification:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:28:480STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:28:480STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:29:781STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:29:781STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:30:680STACKArmyGoToAndAttackInstruction: Attack target: 2464
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:30:680STACKArmyGoToAndAttackInstruction: Unlock target 2464.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:34:863STACKPreprocessor failed because the tile (54,29) is not stopable for army 2386.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:45:763STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:45:764STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:46:482STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:47:763STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:47:815STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:49:830STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:51:097STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:51:164STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:51:197STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:51:414STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:53:681STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:53:681STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:55:064STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:55:064STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:56:397STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:56:397STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:57:614STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:00:57:614STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:11:947STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:11:947STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:12:698STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:12:698STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:12:698STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:12:698STACK[Desync] 'PointOfInterest#131' has been reattached to 'City#1410' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:13:997STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:14:046STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:16:064STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:430STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:498STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:530STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:746STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:747STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000DE5, empire: 6, guid: 2970, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:780STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000DE6, empire: 6, guid: 2973, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:17:813STACKThe construction 2892 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:18:646STACKGotoAndAttack Preprocessor. Attacker=1914, Defender=2486.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:18:680STACKArmyGoToAndAttackInstruction: lock target 2486.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:19:929STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:19:929STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:197STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:197STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:697STACKPreprocessor failed because the tile (46,66) is not passable for army 1914.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:697STACKPreprocessor failed because the tile (46,66) is not stopable for army 1914.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:697STACKArmyGoToAndAttackInstruction: Attack target: 2486
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Cancel(System.Reflection.ParameterInfo) DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:21:697STACKArmyGoToAndAttackInstruction: Unlock target 2486.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Cancel(System.Reflection.ParameterInfo) DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:22:563STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:22:563STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:22:564STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:23:896STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:23:896STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:01:24:463STACKPreprocessor failed because the tile (19,28) is not stopable for army 2835.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:24:029STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:24:029STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:24:747STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:25:911STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:25:962STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:27:979STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:29:395STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:29:463STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:29:511STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:29:728STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000102A, empire: 6, guid: 2992, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:30:862STACKGotoAndAttack Preprocessor. Attacker=2978, Defender=1861.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:30:895STACKArmyGoToAndAttackInstruction: lock target 1861.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:128STACKPreprocessor failed because the tile (19,19) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:895STACKArmyGoToAndAttackInstruction: Attack target: 1861
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:895STACKArmyGoToAndAttackInstruction: Unlock target 1861.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:996STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:996STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:31:996STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:32:628STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:32:629STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:32:629STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:33:262STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:33:262STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:34:595STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:34:595STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:34:995STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:35:862STACKPreprocessor failed because the tile (54,29) is not stopable for army 2386.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:35:912STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:35:912STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:37:778STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:39:396STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:02:39:995STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:42:194STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:43:745STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:45:112STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:45:995STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:46:878STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:47:727STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:48:629STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:49:462STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:50:328STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:51:161STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:52:028STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:52:928STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:53:861STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:54:745STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:55:611STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:56:511STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:57:378STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:58:278STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:02:59:145STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:00:010STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:00:927STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:01:827STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:02:727STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:03:561STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:04:428STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:05:361STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:06:294STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:07:245STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:08:078STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:08:945STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:09:811STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:10:678STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:11:578STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:12:510STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:13:428STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:14:295STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:15:127STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:15:961STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:16:895STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:17:827STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:18:727STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:19:678STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:20:578STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:21:478STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:22:378STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:23:278STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:24:144STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:25:060STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:25:927STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:26:761STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:27:627STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:28:527STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:29:461STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:30:393STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:31:245STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:32:144STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:33:011STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:33:910STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:34:778STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:35:644STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:36:577STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:37:461STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:38:327STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:39:193STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:40:027STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:40:926STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:41:794STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:42:661STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:43:577STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:44:477STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:45:344STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:46:244STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:47:144STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:48:044STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:49:109STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:50:027STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:50:893STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:51:727STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:52:627STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:53:493STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:54:344STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:55:193STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:56:110STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:56:960STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:57:827STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:58:726STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:03:59:593STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:00:460STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:01:309STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:02:177STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:03:044STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:03:944STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:04:844STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:05:709STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:06:577STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:07:443STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:08:327STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:09:193STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:10:060STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:10:927STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:11:860STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:12:810STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:13:710STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:14:609STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:15:477STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:16:410STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:17:277STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:18:176STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:19:060STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:19:893STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:20:726STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:21:560STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:22:460STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:23:326STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:24:193STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:25:060STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:25:943STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:26:809STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:27:643STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:28:543STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:29:443STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_BesiegeCityDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:45:411STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:46:876STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:46:927STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:48:942STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:50:325STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:50:393STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:50:443STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:50:642STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:52:843STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:52:843STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:54:126STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:54:126STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:55:443STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:55:443STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:55:443STACKThe construction 2952 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:56:810STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:57:192STACKPreprocessor failed because the tile (16,30) is not stopable for army 2835.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:04:57:509STACKPreprocessor failed because the tile (39,1) is not stopable for army 2913.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:00:276STACKPreprocessor failed because the tile (54,29) is not stopable for army 2386.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:17:859STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:17:859STACKTimeout: Tickables NeedTick: RaidersArmy,,,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RaidersArmy,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:18:593STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:19:875STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:19:926STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:21:959STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:23:192STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:23:259STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:23:292STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:23:492STACKOrder preprocessing failed because the unit design 'UnitDesignGauranMinotaur#MinorEmpireEra3' is not compatible with the village's conversion status.
DepartmentOfDefense:SpawnUnitPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:24:792STACKPreprocessor failed because the tile (19,17) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:25:676STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:25:676STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:25:676STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:27:009STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:27:009STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:27:009STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:28:374STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:28:374STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:05:29:658STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:21:192STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:21:192STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:21:192STACK[Desync] 'PointOfInterest#132' has been reattached to 'City#1481' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:22:341STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:22:392STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:24:408STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:25:758STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock8 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock7.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:06:25:823STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:25:908STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:25:940STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:28:374STACKPreprocessor failed because the tile (20,49) is not stopable for army 2819.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:28:424STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:28:424STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:29:723STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:29:723STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:31:058STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:31:058STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:32:357STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:06:37:491STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:07:44:106STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:44:106STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:44:841STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:44:841STACKpointOfInterest.SwapDescriptor from AffinityMappingWinterShifters to AffinityMappingWinterShifters
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:44:842STACK[Desync] 'PointOfInterest#249' has been reattached to 'City#2370' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:46:122STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:46:173STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:48:173STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:390STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock7 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:07:49:456STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:523STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:573STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:806STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000180B, empire: 35, guid: 3046, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:806STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000180C, empire: 32, guid: 3050, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:49:839STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000180D, empire: 11, guid: 3054, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:51:239STACKPreprocessor failed because the tile (19,19) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:52:005STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:52:005STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:53:305STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:53:305STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:54:605STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:54:606STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:55:939STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:07:59:455STACKPreprocessor failed because the tile (3,76) is not stopable for army 2365.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:08:00:206STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:09:21:889STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:11:27:952STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:27:953STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:28:720STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:28:720STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:30:253STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:30:303STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:32:318STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:33:586STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:33:652STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:33:685STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:33:918STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00001A6B, empire: 27, guid: 3085, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:35:034STACKGotoAndAttack Preprocessor. Attacker=2819, Defender=1861.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:35:069STACKArmyGoToAndAttackInstruction: lock target 1861.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:35:369STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:11:35:369STACKPreprocessor failed because the tile (41,2) is not stopable for army 2129.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:069STACKArmyGoToAndAttackInstruction: Attack target: 1861
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:069STACKArmyGoToAndAttackInstruction: Unlock target 1861.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:219STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:219STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:219STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectPillageTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_DestinationReached:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:36:669STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetNextRoamingPositionAroundCity:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission_DefenseRoaming:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:37:568STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:38:918STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:11:41:705STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:21:06:558STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:21:06:558STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:21:12:442STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:21:12:442STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:11:258STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:11:258STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingVaulters
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:11:258STACK[Desync] 'PointOfInterest#345' has been reattached to 'City#988' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:12:557STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:12:608STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:14:606STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:15:890STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:15:957STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:15:990STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:16:206STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:16:207STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00001C4C, empire: 42, guid: 3107, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:17:574STACKPreprocessor failed because the tile (19,17) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:18:390STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:18:390STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:19:674STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:20:973STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:20:973STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:22:324STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:22:724STACKPreprocessor failed because the tile (18,29) is not stopable for army 2835.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:22:44:057STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:28:33:483STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:33:483STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:34:200STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:35:516STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:35:566STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:37:583STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:38:849STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:38:917STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:38:948STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:39:166STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:39:166STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00001F59, empire: 6, guid: 3121, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:39:198STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00001F5A, empire: 6, guid: 3124, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:39:232STACKThe construction 2996 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:41:465STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:41:465STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:41:465STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:41:465STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:41:865STACKPreprocessor failed because the tile (34,23) is not stopable for army 2443.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:42:982STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:44:548STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:44:548STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:45:582STACKPreprocessor failed because the tile (23,1) is not stopable for army 1240.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:45:915STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:50:848STACKPreprocessor failed because the tile (31,22) is not stopable for army 2443.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:28:54:783STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #4, context: 'City#907'.
DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo) DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+c__Iterator22D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:27:515STACKRegister new contract DiplomaticContract 3132 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .
DiplomacyManager:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator5D9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:35:130STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:36:430STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:36:480STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:531STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:580STACKDiplomatic relation between empire 4 and empire 0: Remove ability AttackArmies
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:580STACKDiplomatic relation between empire 4 and empire 0: Remove ability AttackCities
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 4 and empire 0: Remove ability SiegeCities
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 4 and empire 0: Remove ability War
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 0 and empire 4: Remove ability AttackArmies
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 0 and empire 4: Remove ability AttackCities
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 0 and empire 4: Remove ability SiegeCities
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 0 and empire 4: Remove ability War
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 4 and empire 1: Remove ability ColdWarAttackArmies
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 4 and empire 1: Remove ability ColdWar
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 1 and empire 4: Remove ability ColdWarAttackArmies
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:581STACKDiplomatic relation between empire 1 and empire 4: Remove ability ColdWar
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:630STACKDiplomatic relation between empire 4 and empire 2: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:630STACKDiplomatic relation between empire 2 and empire 4: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:663STACKDiplomatic relation between empire 4 and empire 3: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:664STACKDiplomatic relation between empire 3 and empire 4: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:697STACKDiplomatic relation between empire 4 and empire 5: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:38:697STACKDiplomatic relation between empire 5 and empire 4: Remove ability Unknown
DiplomaticRelation:IDiplomaticRelationManagment.RemoveDiplomaticAbility(System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfForeignAffairs:IForeignAffairsManagment.SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:39:380STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:30:39:680STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:39:748STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:39:797STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:031STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:031STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:031STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002138, Ticket: 00000C00, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:063STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002139, Ticket: 00000C01, Class: EmpirePlanEconomy Level: 1.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:063STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000213A, Ticket: 00000C02, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:40:063STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000213B, Ticket: 00000C03, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:114STACKPreprocessor failed because the tile (19,19) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:530STACKGotoAndAttack Preprocessor. Attacker=2735, Defender=3050.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:530STACKOrder preprocessing failed because the defender is moving. Attacker=2735, Defender=3050.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:730STACKGotoAndAttack Preprocessor. Attacker=3127, Defender=1453.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:730STACKOrder preprocessing failed because the defender is moving. Attacker=3127, Defender=1453.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:980STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:41:980STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:42:114STACKPreprocessor failed because the tile (16,30) is not stopable for army 2074.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:42:313STACKPreprocessor failed because the tile (54,31) is not stopable for army 2973.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:43:263STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:43:263STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021BA, Ticket: 00000C38, Class: EmpirePlanEconomy Level: 1.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:43:263STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021BB, Ticket: 00000C39, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:43:263STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021BC, Ticket: 00000C3A, Class: EmpirePlanKnowledge Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:43:264STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021BD, Ticket: 00000C3B, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021D1, Ticket: 00000C44, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021D2, Ticket: 00000C45, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021D3, Ticket: 00000C46, Class: EmpirePlanEconomy Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:44:563STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000021D4, Ticket: 00000C47, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:329STACKForce level 0 on plan EmpirePlanEconomy
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:45:397STACKGotoAndAttack Preprocessor. Attacker=2735, Defender=3050.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:397STACKOrder preprocessing failed because the defender is moving. Attacker=2735, Defender=3050.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:397STACKGotoAndAttack Preprocessor. Attacker=3127, Defender=3046.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:430STACKArmyGoToAndAttackInstruction: lock target 3046.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:496STACKForce level 1 on plan EmpirePlanEconomy
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:45:847STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:847STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002203, Ticket: 00000C5C, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:847STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002204, Ticket: 00000C5D, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:847STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002205, Ticket: 00000C5E, Class: EmpirePlanEconomy Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:45:847STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00002206, Ticket: 00000C5F, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:147STACKPreprocessor failed because the tile (54,29) is not stopable for army 2973.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:380STACKForce level 2 on plan EmpirePlanEconomy
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:46:616STACKArmyGoToAndAttackInstruction: Attack target: 3046
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:616STACKArmyGoToAndAttackInstruction: Unlock target 3046.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:880STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:880STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectSiegingArmyPosition:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:46:880STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_GetTargetPosition:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission:Running() AICommanderMissionWithRequestArmy:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:47:030STACKForce level 1 on plan EmpirePlanEconomy
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:54:430STACKForce level 0 on plan EmpirePlanKnowledge
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:54:530STACKForce level 1 on plan EmpirePlanKnowledge
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:30:56:262STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000231E, Class: EmpirePlanKnowledge Level: 1.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:30:56:262STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000231F, Class: EmpirePlanEconomy Level: 1.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:04:662STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:04:662STACKTimeout: Tickables NeedTick: AICommanderMission_DefenseRoaming,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:05:413STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:05:413STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:05:413STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:05:413STACK[Desync] 'PointOfInterest#133' has been reattached to 'City#975' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:06:678STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:06:779STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:08:812STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:08:812STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:08:813STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:09:628STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:32:09:911STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:09:978STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:10:011STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:10:245STACK[AI] Send feedback EliminatedAcquaintanceFeedbackNegative from empire 1 send to empire 0 at turn 120.
CommunicationAIHelper:ThrowFeedback() CommunicationAIHelper:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:10:245STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000239D, empire: 26, guid: 3191, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:10:245STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000239E, empire: 7, guid: 3195, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:12:428STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:12:428STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:13:961STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:13:961STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKQuest reward has no droppables.
QuestInstruction_UpdateStep:Execute(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:15:395STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:16:694STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:18:028STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:32:20:228STACKCan't stop music (name: 'MajorFactionDiscoveryJingle') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.Proxies.GuiAudioProxy:StopLayeredMusic(System.Reflection.ParameterInfo) NotificationPanelDiplomaticInteraction+c__Iterator37D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) NotificationPanelBase:GuiEvent_OpenChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiNotification:OnOpenChange() Amplitude.Unity.Gui.GuiNotification:set_Open(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiNotification:ReleaseEvent() Amplitude.Unity.Gui.GuiNotificationManager:DestroyNotification(System.Reflection.ParameterInfo) NotificationPanelBase:OnDismissCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:32:20:861STACKPreprocessor failed because the tile (5,80) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:38:928STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:40:294STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:40:345STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:42:360STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:42:360STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:42:361STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:43:311STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:32:43:611STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:43:678STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:43:728STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:43:927STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000259A, empire: 6, guid: 3215, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:43:960STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000259B, empire: 6, guid: 3218, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:44:011STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000259C, empire: 18, guid: 3221, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:44:045STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000259D, empire: 12, guid: 3225, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:44:078STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:44:078STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:45:077STACKPreprocessor failed because the tile (19,17) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:227STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:227STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:228STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:228STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:228STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:228STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:228STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:46:260STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:47:328STACKPreprocessor failed because the tile (6,83) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:47:728STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:49:278STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:49:278STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:49:278STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:49:278STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:50:576STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:58:443STACKGotoAndAttack Preprocessor. Attacker=2735, Defender=3195.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:58:459STACKArmyGoToAndAttackInstruction: lock target 3195.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:59:476STACKArmyGoToAndAttackInstruction: Attack target: 3195
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:32:59:476STACKArmyGoToAndAttackInstruction: Unlock target 3195.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:44:243STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:44:243STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:44:994STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:46:293STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:46:344STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:48:360STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:48:360STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:48:360STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:49:192STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:33:49:492STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:49:560STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:49:610STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:49:810STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000027FF, empire: 6, guid: 3245, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:50:309STACKPreprocessor failed because the tile (40,4) is not stopable for army 2129.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:075STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:076STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:076STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:076STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:076STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:52:675STACKPreprocessor failed because the tile (5,81) is not stopable for army 3215.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:53:526STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:33:53:659STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:54:693STACKGotoAndAttack Preprocessor. Attacker=2735, Defender=1973.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:54:727STACKArmyGoToAndAttackInstruction: lock target 1973.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:55:177STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:56:260STACKPreprocessor failed because the tile (10,25) is not stopable for army 2295.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:56:492STACKQuest reward has no droppables.
QuestInstruction_UpdateStep:Execute(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:56:492STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:58:759STACKArmyGoToAndAttackInstruction: Attack target: 1973
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:33:58:759STACKArmyGoToAndAttackInstruction: Unlock target 1973.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:46:092STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:46:092STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_PacifyVillage,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:46:809STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:46:810STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:46:810STACK[Desync] 'PointOfInterest#404' has been reattached to 'City#1788' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:48:325STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:48:376STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:50:392STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:50:392STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:50:392STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:309STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:34:51:576STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:642STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:643STACKRefunding DistrictWonder2 of empire 5 for 101.9 empire money
DepartmentOfIndustry+c__Iterator194:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:693STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:908STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:908STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00002A39, empire: 28, guid: 3269, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:51:941STACKThe construction 3273 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator190:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:52:375STACKPreprocessor failed because the tile (38,89) is not stopable for army 2129.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:53:009STACKPreprocessor failed because the tile (19,19) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:53:009STACKPreprocessor failed because the tile (19,28) is not stopable for army 2074.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:53:624STACKLOCKING: AICommanderMission_BailToCity tries to recruit Army assigned to AICommanderMission_RegroupArmyAt
AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo) AICommanderMission:CheckArmyGuid(System.Reflection.ParameterInfo) AICommanderMission:TryGetArmyData() AICommanderMissionWithRequestArmy:TryGetArmyData() AICommanderMission:Initializing() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:55:541STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:55:541STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:57:075STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:57:076STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:57:076STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:58:409STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury6').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:34:58:409STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury6').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:00:141STACKPreprocessor failed because the tile (5,73) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:02:109STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:35:17:641STACKEmpty default class.... ConstructibleTooltipData
PanelFeatureEffects_DescriptorProvider+c__Iterator3F0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipPanel+ c__Iterator73:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiTooltipManager+ c__Iterator6E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:35:51:907STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:51:907STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,AICommanderMission_SiegeBreaker,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:52:642STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:52:642STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:52:642STACK[Desync] 'PointOfInterest#422' has been reattached to 'City#907' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:54:024STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:54:074STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:56:091STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:56:091STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:56:091STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:57:008STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:35:57:240STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock8 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock7.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:35:57:307STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:57:375STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:57:458STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:57:623STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:59:090STACKPreprocessor failed because the tile (35,24) is not stopable for army 2443.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:35:59:841STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:01:374STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:01:374STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:02:007STACKPreprocessor failed because the tile (5,75) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:02:874STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:06:574STACKGotoAndAttack Preprocessor. Attacker=3269, Defender=2790.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:06:606STACKArmyGoToAndAttackInstruction: lock target 2790.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:07:640STACKArmyGoToAndAttackInstruction: Attack target: 2790
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:07:640STACKArmyGoToAndAttackInstruction: Unlock target 2790.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:07:640STACKNot enough action points.
DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:27:306STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:36:27:307STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:46:389STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:46:389STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,AICommanderMission_RegroupArmyAt,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:47:157STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:48:605STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:48:656STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:50:672STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:50:672STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:50:672STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:51:571STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:37:51:871STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:51:973STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:52:005STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:52:239STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00002F14, empire: 6, guid: 3306, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:53:371STACKPreprocessor failed because the tile (19,17) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:53:971STACKGotoAndAttack Preprocessor. Attacker=3201, Defender=1453.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:54:005STACKArmyGoToAndAttackInstruction: lock target 1453.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:55:722STACKGotoAndAttack Preprocessor. Attacker=3269, Defender=2790.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:55:722STACKOrder preprocessing failed because the defender is moving. Attacker=3269, Defender=2790.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:55:955STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:55:955STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:55:956STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:56:022STACKArmyGoToAndAttackInstruction: Attack target: 1453
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:56:022STACKArmyGoToAndAttackInstruction: Unlock target 1453.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:57:505STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:57:539STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:59:722STACKGotoAndAttack Preprocessor. Attacker=3201, Defender=3191.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:37:59:755STACKArmyGoToAndAttackInstruction: lock target 3191.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:38:00:788STACKArmyGoToAndAttackInstruction: Attack target: 3191
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:38:00:788STACKArmyGoToAndAttackInstruction: Unlock target 3191.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:38:00:788STACKNot enough action points.
DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:38:05:772STACKAmplitude.Diagnostics+LogMessage
AgeMesh:EndBuilding() AgeMeshBuilder:EndMesh() AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveImage:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderer:OnPostRender()
19:38:05:772STACKAmplitude.Diagnostics+LogMessage
AgeMesh:EndBuilding() AgeMeshBuilder:EndMesh() AgeMeshBuilder:CheckMaterialSwitch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgePrimitiveLabel:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Render(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderer:DoRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeRenderer:OnPostRender()
19:44:44:215STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:44:215STACKTimeout: Tickables NeedTick: AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,AICommanderMission_RegroupArmyAt,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:44:999STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:46:448STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:46:886STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:46:886STACKSeason change: new season 'Winter', the new season will end at turn 137 (duration: 10 turn(s)).
SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:ChangeSeason(System.Reflection.ParameterInfo) SeasonManager:GameServer_Turn_Begin() GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:46:886STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:48:946STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:48:946STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:48:946STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:49:864STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:44:50:097STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock7 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:44:50:198STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:50:282STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:50:331STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:50:530STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000348E, empire: 6, guid: 3325, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:51:898STACKPreprocessor failed because the tile (16,30) is not stopable for army 2074.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:52:164STACKPreprocessor failed because the tile (54,32) is not stopable for army 2170.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:52:914STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:52:914STACKPreprocessor failed because the tile (5,81) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:54:448STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:54:448STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:44:55:030STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:46:04:746STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:04:746STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,AICommanderMission_PacifyVillage,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:05:480STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:05:480STACKpointOfInterest.SwapDescriptor from AffinityMappingMezari to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:05:480STACK[Desync] 'PointOfInterest#225' has been reattached to 'City#1654' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:06:696STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:06:746STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:08:779STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:08:779STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:08:780STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:09:882STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:46:10:162STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:10:230STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:10:262STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:10:462STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:11:929STACKPreprocessor failed because the tile (4,80) is not stopable for army 2365.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:14:262STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:14:262STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:14:262STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:15:562STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:15:562STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:15:562STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:59:862STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:46:59:862STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:00:579STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:01:778STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:01:829STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:03:861STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:03:861STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:03:861STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:04:795STACKAI don't want to research technology TechnologyDefinitionAntiSpy1 anymore. AI now wants technology TechnologyDefinitionExpansionDisapprovalReduction1.
AILayer_Research:GenerateResearchBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:47:04:795STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock15 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock9.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:47:04:796STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:47:05:095STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:05:162STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:05:212STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:05:411STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:06:578STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:47:07:595STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:47:07:645STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:07:645STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:08:944STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:08:944STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:10:227STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:47:10:228STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:15:160STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:15:160STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:15:893STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:15:893STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingReplicants
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:15:894STACK[Desync] 'PointOfInterest#252' has been reattached to 'City#3328' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:17:076STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:17:126STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:19:142STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:19:142STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:19:142STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:20:226STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:49:20:526STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:20:593STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:20:625STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:20:842STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:23:442STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:49:24:326STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:24:326STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:24:326STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:CheckForQuestDefinitionTriggers(System.Reflection.ParameterInfo) QuestManager:CompleteQuestBehaviour(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:25:659STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:25:659STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:10:458STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:10:458STACKTimeout: Tickables NeedTick: RaidersArmy,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RaidersArmy,,,,AICommanderMission_RoamingDefault,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:11:193STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:11:193STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:12:459STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:12:507STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:14:541STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:14:541STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:14:541STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:15:107STACK[Net,Client] Dropped order OrderContinueGoToInstruction (GameClientState_Turn_Dump_Finished)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) EndTurnPanel:OnApplyPlannedMovementsCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:50:15:107STACK[Net,Client] Dropped order OrderContinueGoToInstruction (GameClientState_Turn_Dump_Finished)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) EndTurnPanel:OnApplyPlannedMovementsCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:50:15:474STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:50:15:941STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:16:008STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:16:041STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:16:258STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:16:258STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000039B0, empire: 35, guid: 3392, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:16:290STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000039B1, empire: 9, guid: 3396, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:19:808STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:21:074STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:21:075STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:21:075STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:50:22:141STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:14:107STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:14:107STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:14:841STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:14:841STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:14:842STACK[Desync] 'PointOfInterest#387' has been reattached to 'City#1654' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:16:291STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:16:340STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:18:373STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:18:373STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:18:374STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:19:307STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:51:19:607STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:19:673STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:19:724STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:19:923STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:21:124STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:51:21:590STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:51:22:173STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:22:173STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:23:674STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:23:674STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:25:173STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:25:173STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:25:173STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:26:456STACKGotoAndAttack Preprocessor. Attacker=2790, Defender=3054.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:26:490STACKArmyGoToAndAttackInstruction: lock target 3054.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:27:524STACKArmyGoToAndAttackInstruction: Attack target: 3054
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:27:524STACKArmyGoToAndAttackInstruction: Unlock target 3054.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:27:524STACKNot enough action points.
DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:29:323STACKGotoAndAttack Preprocessor. Attacker=2790, Defender=3054.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:29:357STACKArmyGoToAndAttackInstruction: lock target 3054.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:30:407STACKArmyGoToAndAttackInstruction: Attack target: 3054
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:30:407STACKArmyGoToAndAttackInstruction: Unlock target 3054.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:30:407STACKNot enough action points.
DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:34:139STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:34:139STACKTimeout: Tickables NeedTick: AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:34:875STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:34:875STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:34:875STACK[Desync] 'PointOfInterest#401' has been reattached to 'City#1788' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:36:239STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:36:290STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:38:323STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:38:323STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:38:323STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:39:289STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:51:39:589STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:39:657STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:39:707STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:39:905STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:39:906STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00003C52, empire: 6, guid: 3425, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:43:906STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:45:405STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:45:440STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:45:440STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:51:46:623STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:08:472STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:08:472STACKTimeout: Tickables NeedTick: AICommanderMission_PacifyVillage,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:09:207STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:10:755STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:10:805STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:13:022STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:13:022STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:13:022STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:14:089STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:52:14:372STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:14:457STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:14:505STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:14:723STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:14:723STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00003DB7, empire: 6, guid: 3444, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:16:205STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:52:16:906STACKPreprocessor failed because the tile (53,26) is not stopable for army 2973.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:18:822STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:19:339STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:52:20:305STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:46:238STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:46:238STACKTimeout: Tickables NeedTick: AICommanderMission_PacifyVillage,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:47:007STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:47:007STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:48:705STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:48:755STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:50:788STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:50:788STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:50:788STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:51:771STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:52:52:104STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:52:173STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:52:256STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:52:438STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:52:439STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00003F3E, empire: 6, guid: 3455, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:52:471STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00003F3F, empire: 30, guid: 3458, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:54:438STACKGotoAndAttack Preprocessor. Attacker=3396, Defender=3274.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:54:472STACKArmyGoToAndAttackInstruction: lock target 3274.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:505STACKArmyGoToAndAttackInstruction: Attack target: 3274
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:505STACKArmyGoToAndAttackInstruction: Unlock target 3274.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:755STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:755STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectPillageTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:756STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:55:955STACKGotoAndAttack Preprocessor. Attacker=3269, Defender=3299.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:56:005STACKArmyGoToAndAttackInstruction: lock target 3299.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:56:154STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:56:154STACKThe construction 3413 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:021STACKArmyGoToAndAttackInstruction: Attack target: 3299
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:021STACKArmyGoToAndAttackInstruction: Unlock target 3299.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:221STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:222STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator_SelectPillageTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:222STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:438STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:438STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:52:57:438STACKThe construction 3416 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:53:03:188STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
19:56:01:134STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic2').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:01:182STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic2').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:47:618STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:47:618STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:48:369STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:48:369STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:48:369STACK[Desync] 'PointOfInterest#388' has been reattached to 'City#1654' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:49:966STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:50:086STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:52:218STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:52:218STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:52:218STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:200STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:56:53:517STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:602STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:668STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:884STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000040D9, empire: 6, guid: 3491, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:934STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000040DB, empire: 26, guid: 3495, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:53:934STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000040DC, empire: 11, guid: 3499, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:56:100STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:57:617STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:56:58:967STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
19:56:59:184STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:57:00:499STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:57:58:033STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:57:58:038STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,RaidersArmy,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RaidersArmy,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:57:58:766STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:00:166STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:00:217STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:02:249STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:02:250STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:02:250STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:03:216STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:58:03:449STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:58:03:516STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:03:582STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:03:632STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:03:832STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#000041F2, empire: 12, guid: 3514, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:07:516STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:07:516STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:08:733STACK$Army locked or in encounter
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo) AIArmyMission:Tick() AICommanderMission_RoamingDefault:Running() AICommanderMission:Process() AICommanderMission:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:08:949STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 43, guid: 3525, level: 3.
QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKUpdateArmyObjective.Execute
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACK[UpdateArmyObjective] Execute: Valid objective : Behaviour: PacifistRoaming, Target City GUID: 0, Target Empire: -1, Siege Turns Number 4
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 43, guid: 3526, level: 3.
QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:816STACKUpdateArmyObjective.Execute
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:817STACK[UpdateArmyObjective] Execute: Valid objective : Behaviour: PacifistRoaming, Target City GUID: 0, Target Empire: -1, Siege Turns Number 4
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteQuest(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:817STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000431B, empire: 43, guid: 3525, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:58:41:849STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000431D, empire: 43, guid: 3526, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:04:598STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:04:598STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:05:316STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:06:714STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:06:883STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:06:883STACKSeason change: new season 'Summer', the new season will end at turn 165 (duration: 27 turn(s)).
SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:ChangeSeason(System.Reflection.ParameterInfo) SeasonManager:GameServer_Turn_Begin() GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:06:883STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:09:114STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:09:114STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:09:114STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:10:048STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock15.
AILayer_Research:GenerateOrbUnlockBuyoutMessage() AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:59:10:081STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
19:59:10:381STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:10:449STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:10:497STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:10:697STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:10:697STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00004356, empire: 6, guid: 3537, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:12:948STACKThe construction 3401 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:13:048STACKPreprocessor failed because the tile (9,23) is not stopable for army 3218.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:13:848STACKPreprocessor failed because the tile (49,14) is not stopable for army 2992.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:14:548STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:16:097STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:17:148STACKPreprocessor failed because the tile (5,75) is not stopable for army 2365.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:17:614STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:45:063STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 0, guid: 1949, level: 3.
QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:45:097STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000452A, empire: 0, guid: 1949, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:59:45:130STACKQuest reward has no droppables.
QuestInstruction_UpdateStep:Execute(System.Reflection.ParameterInfo) GameClient+c__Iterator60A:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:06:179STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:213STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:279STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:513STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:664STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:731STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:06:830STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:031STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:163STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:163STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:463STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:497STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:597STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:831STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:831STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:07:997STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:130STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:263STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:464STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:496STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:663STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:797STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:08:862STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:09:063STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:09:130STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:09:331STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:00:41:613STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:41:613STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:42:347STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:44:029STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:44:079STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:46:112STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:46:112STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:46:113STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:47:079STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:00:47:379STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:47:449STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:47:495STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:50:079STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:50:079STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:50:079STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:51:629STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:54:462STACKGotoAndAttack Preprocessor. Attacker=3274, Defender=3495.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:54:495STACKArmyGoToAndAttackInstruction: lock target 3495.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:54:696STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:56:530STACKArmyGoToAndAttackInstruction: Attack target: 3495
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:56:530STACKArmyGoToAndAttackInstruction: Unlock target 3495.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:00:57:911STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
20:01:53:261STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:295STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:395STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:462STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:495STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:561STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:628STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:662STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:728STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:795STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:828STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:928STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:962STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:53:994STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:094STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:161STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:195STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:261STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:328STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:362STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:428STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:528STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:528STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:628STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:661STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:695STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:01:54:761STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:311STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:477STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:544STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:811STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:877STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:01:977STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:294STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:294STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:394STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:662STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:795STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:02:828STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:03:062STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:03:228STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:03:262STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:03:460STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:02:12:344STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:12:345STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,,,,,AICommanderMission_RoamingDefault,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:13:062STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:14:478STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:14:528STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:16:561STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:16:561STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:16:561STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:17:528STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:02:17:827STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:17:913STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:17:961STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:18:161STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:18:161STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000488D, Ticket: 00001C31, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:18:162STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000488E, Ticket: 00001C32, Class: EmpirePlanEconomy Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:18:162STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000488F, Ticket: 00001C33, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:18:162STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004890, Ticket: 00001C34, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:20:277STACKPreprocessor failed because the tile (5,75) is not stopable for army 2884.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:20:545STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
20:02:21:877STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:21:877STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000491B, Ticket: 00001C6A, Class: EmpirePlanEconomy Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:21:877STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000491C, Ticket: 00001C6B, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:21:877STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000491D, Ticket: 00001C6C, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:21:877STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000491E, Ticket: 00001C6D, Class: EmpirePlanKnowledge Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:23:428STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:23:428STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004946, Ticket: 00001C80, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:23:428STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004947, Ticket: 00001C81, Class: EmpirePlanEconomy Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:23:428STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004948, Ticket: 00001C82, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:23:428STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004949, Ticket: 00001C83, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:24:594STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.
Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldPawn:OnMoveStart() WorldPawn:Update()
20:02:24:728STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:24:728STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004985, Ticket: 00001C9D, Class: EmpirePlanKnowledge Level: 3.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:24:728STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004986, Ticket: 00001C9E, Class: EmpirePlanEconomy Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:24:728STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004987, Ticket: 00001C9F, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:25:361STACKPreprocessor failed because the tile (54,30) is not stopable for army 3306.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:25:528STACKPreprocessor failed because the tile (54,31) is not stopable for army 2170.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:37:828STACKForce level 2 on plan EmpirePlanKnowledge
PlanEffectBreakdownMapper:ForceCurrentLevel(System.Reflection.ParameterInfo) PlanAreaPanel:OnDragSliderCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlSliderRadial:MouseDrag(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
20:02:40:744STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004A0B, Class: EmpirePlanKnowledge Level: 2.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:40:744STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00004A0C, Class: EmpirePlanEconomy Level: 1.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:51:377STACKGotoAndAttack Preprocessor. Attacker=3514, Defender=3568.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:51:377STACKOrder preprocessing failed because the defender is moving. Attacker=3514, Defender=3568.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:53:110STACKGotoAndAttack Preprocessor. Attacker=3514, Defender=3568.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:53:144STACKArmyGoToAndAttackInstruction: lock target 3568.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:55:177STACKArmyGoToAndAttackInstruction: Attack target: 3568
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:02:55:177STACKArmyGoToAndAttackInstruction: Unlock target 3568.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:03:02:243STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:05:32:491STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:32:791STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:32:825STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:32:991STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:258STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:258STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:458STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:658STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:691STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:33:958STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:091STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:125STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:425STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:491STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:525STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:924STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:925STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:34:991STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:341STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:375STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:408STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:775STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:841STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:35:875STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:38:641STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:008STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:108STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:108STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:308STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:474STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:574STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:641STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:808STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:39:941STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:40:041STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:05:42:277STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:42:277STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)
GameClient:SendMessageToServer(System.Reflection.ParameterInfo) PlayerController:PostOrder(System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorBE:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:43:941STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:43:991STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:46:025STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:46:025STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:46:025STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:46:991STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:05:47:291STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:47:359STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:47:408STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:47:608STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:49:424STACKPreprocessor failed because the tile (30,37) is not stopable for army 3525.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:51:358STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:474STACKPreprocessor failed because the tile (31,36) is not stopable for army 3525.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:908STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:52:942STACKArmyGoToAndAttackInstruction: lock target 3003.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:53:974STACKArmyGoToAndAttackInstruction: Unlock target 3003.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:55:424STACKPreprocessor failed because the tile (32,37) is not stopable for army 3525.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:56:891STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:05:56:891STACKOrder preprocessing failed because the defender is moving. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:06:01:208STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:06:01:208STACKOrder preprocessing failed because the defender is moving. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:06:33:840STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:007STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:107STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:173STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:273STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:373STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:407STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:540STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:640STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:673STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:707STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:873STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:34:940STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:35:073STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:35:073STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:35:207STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:35:240STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:42:741STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:43:107STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:43:107STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:06:43:174STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:07:01:172STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:09:05:271STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:09:14:571STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:14:571STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:15:407STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:15:407STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingWinterShifters
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:15:407STACK[Desync] 'PointOfInterest#353' has been reattached to 'City#2370' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:021STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:17:088STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:121STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:121STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:19:121STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:088STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:09:20:387STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:472STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:521STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:738STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:738STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury4').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:20:738STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury4').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:21:604STACKGotoAndAttack Preprocessor. Attacker=1501, Defender=3411.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:21:604STACKOrder preprocessing failed because the defender is moving. Attacker=1501, Defender=3411.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:22:187STACKPreprocessor failed because the tile (5,73) is not stopable for army 2365.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:504STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:505STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:505STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:24:971STACKPreprocessor failed because the tile (17,20) is not stopable for army 1866.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:25:787STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:637STACKGotoAndAttack Preprocessor. Attacker=3540, Defender=2479.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:26:671STACKArmyGoToAndAttackInstruction: lock target 2479.
ArmyGoToAndAttackInstruction:OnStartMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:687STACKArmyGoToAndAttackInstruction: Attack target: 2479
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:29:687STACKArmyGoToAndAttackInstruction: Unlock target 2479.
ArmyGoToAndAttackInstruction:OnStopMoving() ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo) DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo) DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo) Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState`1[T]:Run() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:30:887STACKGotoAndAttack Preprocessor. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:30:887STACKOrder preprocessing failed because the defender is moving. Attacker=1240, Defender=3003.
DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:09:31:921STACKPreprocessor failed because the tile (53,30) is not stopable for army 2170.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:13:46:232STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:13:46:432STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:46:649STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:46:716STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:46:783STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:46:816STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:46:848STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:049STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:049STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:116STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:149STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:183STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:316STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:349STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:415STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:415STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:517STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:583STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:683STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:716STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:749STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:849STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:849STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:916STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:47:983STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:048STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:183STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:216STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:216STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:283STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:317STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:383STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:548STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:648STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:716STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:916STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:949STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:48:982STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:015STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:049STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:082STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:249STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:282STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:349STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:383STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:383STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:516STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:583STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:649STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:683STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:749STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:749STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:883STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:983STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:49:983STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:016STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:116STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:149STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:216STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:348STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:349STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:383STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:516STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:516STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:649STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:13:50:683STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:03:599STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:03:666STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:03:766STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:03:766STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:03:932STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:066STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:099STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:166STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:266STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:432STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:466STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:566STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:599STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:799STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:865STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:965STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:04:998STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:132STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:232STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:299STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:382STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:483STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:05:649STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:07:083STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:07:216STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:07:582STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:07:649STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:07:682STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:016STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:116STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:149STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:482STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:583STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:08:949STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:09:048STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:09:116STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:14:748STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:415STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:448STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:448STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:615STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:616STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:648STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:782STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:782STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:815STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:948STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:948STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:37:982STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:115STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:115STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:148STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:315STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:315STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:348STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:448STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:482STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:515STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:648STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:681STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:715STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:781STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:848STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:38:848STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:43:915STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:082STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:182STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:247STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:415STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:481STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:581STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:681STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:747STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:915STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:44:915STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:081STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:147STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:248STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:315STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:414STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:581STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:681STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:748STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:748STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:45:914STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:46:081STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:46:147STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:46:148STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:46:265STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:46:431STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:47:931STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:48:166STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:48:299STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:53:298STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:53:498STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:53:530STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:58:948STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:14:59:182STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:04:315STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:04:548STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:15:697STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:15:897STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:15:930STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:25:597STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:25:798STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:25:831STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:38:997STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:313STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:414STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:548STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:613STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:713STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:780STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:780STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:914STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:947STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:43:980STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:114STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:114STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:148STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:314STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:314STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:314STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:481STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:481STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:513STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:681STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:681STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:714STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:847STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:847STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:44:881STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:50:814STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:129STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:164STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:414STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:414STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:565STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:613STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:746STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:798STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:864STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:58:964STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:030STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:197STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:197STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:364STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:397STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:564STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:597STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:730STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:15:59:764STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:06:513STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:06:713STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:06:847STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:06:880STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:013STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:080STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:181STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:251STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:280STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:281STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:346STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:413STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:480STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:513STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:580STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:713STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:713STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:713STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:780STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:813STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:847STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:16:07:946STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:23:695STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:23:762STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:23:895STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:061STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:095STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:260STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:395STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:427STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:628STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:761STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:24:761STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:028STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:061STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:094STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:394STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:426STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:461STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:727STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:761STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:25:795STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:094STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:127STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:161STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:394STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:495STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:18:26:527STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:19:21:260STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:21:285STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:21:993STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:23:693STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:23:743STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:23:743STACK[Quest] Adding global quest variable: $Global_ArmyID = 3640 for empire 0
QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action_SpawnArmy:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:23:743STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:InteractWithPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:25:793STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:25:793STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:25:793STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:26:860STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:19:27:193STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:27:260STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:27:310STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:27:510STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:28:992STACKPreprocessor failed because the tile (30,23) is not stopable for army 2443.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:28:993STACKPreprocessor failed because the tile (30,23) is not stopable for army 2182.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:29:427STACKPreprocessor failed because the tile (45,11) is not stopable for army 2298.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:29:844STACKPreprocessor failed because the tile (9,23) is not stopable for army 3218.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:30:793STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:32:127STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:19:32:127STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:20:22:742STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:22:742STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:22:974STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:22:974STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:174STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:174STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:175STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:341STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:425STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:426STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:525STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:591STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:591STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:692STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:826STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:859STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:23:859STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:025STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:025STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:058STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:192STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:258STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:292STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:358STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:24:458STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:326STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:491STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:659STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:759STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:858STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:25:992STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:091STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:192STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:259STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:326STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:492STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:526STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:692STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:725STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:826STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:26:859STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:025STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:192STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:192STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:225STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:359STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:559STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:559STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:692STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:692STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:892STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:27:925STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:20:28:026STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:Get3DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:LoadEvent(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) FxManager:PlaySound(System.Reflection.ParameterInfo) FxManager:IFxService.Play(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:PlayFx(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleDefaultFx(System.Reflection.ParameterInfo) Alteration_DefaultFx:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MecanimEventEmitter:Update()
20:21:02:975STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:02:975STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,,,,,,,,,,,,,,AICommanderMission_MantaExploration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
GameServerState_Turn_Finished+c__Iterator24E:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Finished:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:726STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:727STACKPosting order: [Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000000, empire: 43, guid: 3640, level: 3.
QuestBehaviourTreeNode_Action_SpawnArmy:SpawnArmy(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action_SpawnArmy:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:727STACKUpdateArmyObjective.Execute
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:727STACK[UpdateArmyObjective] Execute: Valid objective : Behaviour: PacifistRoaming, Target City GUID: 0, Target Empire: -1, Siege Turns Number 4
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:727STACKpointOfInterest.SwapDescriptor from AffinityMappingMezari to AffinityMappingMezari
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:03:727STACK[Desync] 'PointOfInterest#226' has been reattached to 'City#1654' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:04:196STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00005302, empire: 43, guid: 3640, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:05:358STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:05:409STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:07:440STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:07:440STACKChanging ai state of empire (index: 4, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:07:441STACKAIMaster AIPlayer: Empire 4 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:08:558STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:21:08:891STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:08:975STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:09:025STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:09:241STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:09:241STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00005343, empire: 28, guid: 3660, level: 1
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:11:125STACKPreprocessor failed because the tile (17,29) is not stopable for army 2835.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:11:125STACKPreprocessor failed because the tile (16,30) is not stopable for army 1352.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:11:357STACKPreprocessor failed because the tile (17,3) is not passable for army 3124.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:11:358STACKPreprocessor failed because the tile (17,3) is not stopable for army 3124.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:12:491STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:13:825STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:13:825STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:21:26:308STACKPreprocessor failed because the tile (34,57) is not stopable for army 3411.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()