Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
20:00:34:371STACKStarting the application, version is V1.5.14 S3 (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:372STACKGame directory is "/Users/miles/Library/Application Support/Endless Legend".
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACK[Steam] Steam user id is '0x0110000103db4415'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACK[Steam] Steam user name is 'miles.dlh'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACKRegistry file '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACKRegistry file '/Users/miles/Library/Application Support/Endless Legend/Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:373STACKLoading registry file '/Users/miles/Library/Application Support/Endless Legend/Users/64701461/Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKThe audio manager is activated: creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKSetting up the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKInitializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKLoad fmod data from folder '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKPath '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/' made relative to working directory '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/', result: 'EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKRooted path '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Public/Audio/' has been made relative into 'EndlessLegend.app/Contents/Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKPlaying with 16 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKPlaying with 8 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKHello 'miles.dlh'!
Amplitude.Unity.Steam.SteamManager+c__Iterator8A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKChanging display settings to 1920x1200, 0Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACK... switching to 1920x1200 (0) windowed...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:545STACKSetting the general quality level to '2'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator93:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:893STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:893STACKResolution has been changed.
Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:893STACKCameraManager.VideoSettingsService_ResolutionChange.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:34:894STACKResetting Camera Aspect has been changed 1.6 -> 1.6.
CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator94:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:074STACKSetting the post process quality to 'Medium'.
VideoManager:ApplyAdvancedVideoSettingPostProcessQuality() VideoManager+c__Iterator621:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:324STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:324STACKThe runtime status has changed to 'Loading'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:787STACKLoading runtime module 'Endless Legend'...
Amplitude.Unity.Runtime.Runtime+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:787STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:808STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:35:808STACKNew audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:36:877STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:36:971STACKLoading plugin files for database of type 'AIParameterDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:37:039STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:37:071STACKLoading plugin files for database of type 'AICityState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:37:087STACKLoading plugin files for database of type 'RaiderProductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:37:875STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:209STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:324STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:337STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:490STACKLoading plugin files for database of type 'AIPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:504STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:537STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:554STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:570STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:587STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:604STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:637STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:653STACKLoading plugin files for database of type 'AttitudeStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:968STACKLoading plugin files for database of type 'DeploymentStepDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:38:989STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:004STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:116STACKLoading plugin files for database of type 'AfterBattleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:155STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:197STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:254STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:294STACKLoading plugin files for database of type 'ColossusMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:320STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:39:908STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:107STACKLoading plugin files for database of type 'ArmyAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:121STACKLoading plugin files for database of type 'ApprovalStatus'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:136STACKLoading plugin files for database of type 'AttractivenessRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:256STACKLoading plugin files for database of type 'BattleAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:322STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:336STACKLoading plugin files for database of type 'BattleTargetingStrategy'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:354STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:370STACKLoading plugin files for database of type 'BattleSequence'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:404STACKLoading plugin files for database of type 'BoosterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:40:420STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:108STACKLoading plugin files for database of type 'ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:204STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:255STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:338STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:353STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:370STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:386STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:472STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:486STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:503STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:537STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:554STACKLoading plugin files for database of type 'GameModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:689STACKLoading plugin files for database of type 'InfiltrationAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:856STACKLoading plugin files for database of type 'ItemDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:870STACKLoading plugin files for database of type 'LeechDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:887STACKLoading plugin files for database of type 'PathfindingRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:903STACKLoading plugin files for database of type 'PointOfInterestTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:921STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:938STACKLoading plugin files for database of type 'ReinforcementTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:41:958STACKLoading plugin files for database of type 'Seizure'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:024STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:072STACKLoading plugin files for database of type 'UnitAbility'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:173STACKLoading plugin files for database of type 'UnitBodyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:349STACKLoading plugin files for database of type 'UnitDesign'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:458STACKLoading plugin files for database of type 'UnitProfile'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:562STACKLoading plugin files for database of type 'UnitProfileNames'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:606STACKLoading plugin files for database of type 'UnitRank'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:639STACKLoading plugin files for database of type 'UnitSkill'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:672STACKLoading plugin files for database of type 'WeatherDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:689STACKLoading plugin files for database of type 'WorldFormation'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:703STACKLoading plugin files for database of type 'GuiSorting'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:722STACKLoading plugin files for database of type 'GuiAttributesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:42:737STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:143STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:171STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:187STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:204STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:237STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
20:00:43:237STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
20:00:43:237STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:252STACKLoading plugin files for database of type 'AnomalyTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:271STACKLoading plugin files for database of type 'BiomeTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:287STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:303STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:505STACKLoading plugin files for database of type 'TerrainTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:524STACKLoading plugin files for database of type 'OrbTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:537STACKLoading plugin files for database of type 'WeatherTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:554STACKLoading plugin files for database of type 'RiverTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:570STACKLoading plugin files for database of type 'BattleFeedbackMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:43:655STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:026STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:054STACKLoading plugin files for database of type 'SeasonDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:070STACKLoading plugin files for database of type 'SeasonEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:104STACKLoading plugin files for database of type 'PillarDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:120STACKLoading plugin files for database of type 'PillageRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:136STACKLoading plugin files for database of type 'SpellDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:171STACKLoading plugin files for database of type 'WorldEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:186STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:203STACKLoading plugin files for database of type 'GameScoreDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:220STACKLoading plugin files for database of type 'VictoryCondition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:236STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:254STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:271STACKLoading plugin files for database of type 'AlterationData'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:372STACKLoading plugin files for database of type 'DefaultFxDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:404STACKLoading plugin files for database of type 'BattleVisualEffects'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:438STACKLoading plugin files for database of type 'OptionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:470STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:571STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:603STACKSpent 15.436698 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:603STACKRuntime hash key = 'EF2FF1E2EF250012AD6A3779CAEA2A97'.
Amplitude.Unity.Runtime.Runtime+c__Iterator7A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:603STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:603STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:603STACKRuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:604STACK(pre) OnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:604STACKOnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:604STACKThe runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator84:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:50:924STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
20:00:50:924STACK[Achievement] 92 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
20:00:50:924STACK[Achievement] 114 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
20:00:52:758STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:52:758STACK(pre) OnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:52:758STACKOnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:00:53:872STACKLaunching trailer '/Users/miles/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Resources/Data/StreamingAssets/Movies/Trailer/DustToDustTrailer.bik'...
RuntimeState_DownloadableContent12Trailer+c__Iterator5C1:MoveNext() Amplitude.Coroutine:Run() RuntimeState_DownloadableContent12Trailer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:01:24:569STACKLoading the outgame view...
OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
20:01:26:078STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:03:13:307STACKOnLoadGameCB
MenuMainScreen:OnLoadGameCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
20:17:16:815STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).
Session:.ctor() System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[Lobby] SlotCount: total=0, occupied=0, free=0.
RuntimeState_Lobby:UpdateSlotCount() RuntimeState_Lobby:OnNumberOfMajorFactionsChanged() RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125484 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
20:17:16:831STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:831STACK[SessionState] SessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:831STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:832STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:832STACKGameServerState_InitializeServer.
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:832STACKGameServerState_LaunchGame.
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:832STACKGameClientState_WaitingForServer
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:880STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:16:880STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000103db4415', steamIDUser: '0x0110000103db4415'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:880STACK[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:914STACK[SessionState] SessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:947STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:947STACKGameClientState_LaunchGame.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:947STACK[Dump] GameManager.DumpingMethod = Binary
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:16:947STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:17:013STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:013STACKLoading from archive '/Users/miles/Library/Application Support/Endless Legend/Save Files/AutoSave 513.zip'...
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:013STACKUsing path to archive: '/Users/miles/Library/Application Support/Endless Legend/Save Files/AutoSave 513.zip'
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:013STACKThe world has been initialized (in 0.000298 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:315STACKThe world has been loaded (in 0.28353 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:364STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.000413 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:396STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0.000117 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:413STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:446STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:462STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:496STACKThe game ancillary (type of: HeroPool) has been loaded (in 4.5E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:514STACKThe game ancillary (type of: PillarManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:546STACKThe game ancillary (type of: SeasonManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:630STACKThe pathfinding service is ready.
PathfindingManager:OnPathfindingServiceReady() PathfindingManager+c__Iterator11D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:630STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.056556 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:646STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:680STACKThe game ancillary (type of: QuestManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:696STACKThe game ancillary (type of: VictoryManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:740STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.001013 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:766STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.000537 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:796STACKThe game ancillary (type of: Marketplace) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:813STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:847STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.000703 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:863STACKThe game ancillary (type of: PingManager) has been loaded (in 4.1E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:896STACKThe game ancillary (type of: TutorialManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:913STACKThe game ancillary (type of: LeechManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:946STACKThe game ancillary (type of: CooldownManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:963STACKThe game ancillary (type of: OrbManager) has been loaded (in 4.3E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:17:996STACKThe game ancillary (type of: WeatherManager) has been loaded (in 4.2E-05 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:240STACKRegister new contract DiplomaticContract 1856 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 ColdWarToPeace Proposer: 0 Provider: 0 Receiver: 2 DestinationState: DiplomaticRelationStatePeace ResourceDeal Proposer: 0 Provider: 0 Receiver: 2 ResourceName: Strategic1 Amount: 7.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 1979 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 2233 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 2 Provider: 2 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 2608 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 2.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 2632 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 3132 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 3807 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 0.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 4134 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 4221 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 1 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:254STACKRegister new contract DiplomaticContract 4222 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 1 State: Negotiation Revision: 0 .
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKLoad game with difficulty Normal and speed Normal.
Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKRegistering new data (name: NumberOfLandRegions, value: 36)
VictoryManager+c__Iterator179:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator57:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:255STACKGameServerState_GameLaunchedAndReady.
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:255STACKGameClientState_GameLaunched.
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:255STACK[PlayerRepository] Player 'miles.dlh' has been registered (Human/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:255STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:256STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:256STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:256STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:256STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:256STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:28:615STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')
OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
20:17:28:682STACKLoading the world view... loading the camera controller...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:682STACKLoading the world view... loading the world renderer...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:682STACKLoading the world view... complete!
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:732STACKCamera controller set!
WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:732STACKInitializing the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:28:732STACKWaiting for the ignition of all world view technique ancillaries...
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator9D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:29:370STACKAll world view technique ancillaries have been ignited.
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:29:370STACKLoading the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:29:370STACKHxTechniqueGraphicData.Load Begin
HxTechniqueGraphicData+c__Iterator67B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:641STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.000621 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:644STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0.000494 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:644STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.000399 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:644STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 8.356646 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:644STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 8.3E-05 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'DefaultLayerController' has been loaded (in 9E-06 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKUsing double buffering for LookupTexture update : False
VisibilityRenderer+c__Iterator658:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.020953 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.001714 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.000695 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'FxManager' has been loaded (in 1.2E-05 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.005695 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.002799 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0.000269 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0.000173 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKRoadRenderer.Load start
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKRoadRenderer.Load end
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.001418 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.001222 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKInsideFramePostProcess.Load
InsideFramePostProcess+c__Iterator2A8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.000456 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:645STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.000988 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:48:646STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.000493 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:17:49:121STACKGameClientState_GameLaunchedAndReady.
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:49:121STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:49:634STACK[Net][GameServer] GameInProgress
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:49:634STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:49:634STACKForcing the AI scheduler to load the game because we're about to save another one...
GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE2:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE3:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKAIMaster AIPlayer: Lesser Empire 43 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE4:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0
AIPlayer_LesserEmpire+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKRun thread AIPlayer: Lesser Empire 43.
AIPlayer+c__Iterator40:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKSeason change: new season 'Winter', the new season will end at turn 173 (duration: 7 turn(s)).
SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:GameServer_Turn_Begin() GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:51:038STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:53:081STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:53:081STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:53:081STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:54:931STACKAIMaster AIPlayer: Empire 4 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
20:17:55:498STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:55:786STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:55:849STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:56:100STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:56:100STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000048, empire: 9, guid: 4284, level: 2
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:56:749STACKPreprocessor failed because the tile (54,6) is not stopable for army 3245.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:57:981STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:59:032STACKPreprocessor failed because the tile (40,12) is not stopable for army 3107.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:17:59:481STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:18:00:748STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:18:00:748STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').
EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Booster:Activate() DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:18:00:749STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').
EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfPlanificationAndDevelopment+c__IteratorA5:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:18:00:848STACKPreprocessor failed because the tile (53,16) is not stopable for army 2405.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
20:18:17:288STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:StartBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:FocusBattleMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:EncounterCursorChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterWorldCursor:ChangeCursorFromEncounterState(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo) EncounterWorldCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:IViewService.SelectAndCenter(System.Reflection.ParameterInfo) NotificationPanelEncounterSetup+c__Iterator38C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
20:19:02:275STACKBattleHealthStatus.Removed ignored GroundEffectForest
BattleHealthStatus:AddRemoveAlteration(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_UnitStatChange:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_BattleVisualEffect:LaunchBattleVisualEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Alteration_BattleVisualEffect:HandleEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AlterationController:NotifyEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldBattleDirector:NotifyBattleVisualEffectToUnitAndPawns(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldBattleEventBattleEffect:Execute() WorldBattleUnit:EventUpdate() WorldBattleUnit:Update()
20:20:29:859STACKDevice lost
VideoStateManager:LateUpdate()
20:20:30:006STACKDevice is no longer lost
VideoStateManager:LateUpdate()
20:20:40:536STACKFlush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit() Application:OnApplicationQuit()